Weekly 4-hr Open Tech Sessions providing opportunities for students to focus on Materials, Processes, and Methods.
The objective is strictly technical. The workshops are opportunities in addition to ones professional track. This allows students the chance to observe or participate in materials or disciplines that are unfamiliar or new to them.
All Studios or Departments in the organization or school participate. There is an open invitation to all in the organization to sign-up.
The schedule is posted the beginning of each week with Topics for all sessions focused according to Studio or Department discipline, materials / processes, or method.
The idea is to allow students on a particular professional track the opportunity to explore, enhance, or recapitulate knowledge and skills. Popular shops can be repeated several weeks according to demand.
4-HOUR SESSION FORMAT
Part I. Introduction. 1-hr Demonstration and Q/A. This is an opportunity to bring to attention new materials, relationships, methods, and applications or to revisit traditional materials / processes and methods.
Part II. Practice. 2-hr Hands on to determine: a) Characteristics or Skill Building; b) Range; c) to achieve an Objective or develop a Sampler
Part III. Comments and ideas
- - - - - - - - - -
Mediums
Papers
Clays
Adhesives
Textiles
Plastics
Metals
Sources of supplies, etc.
etc.
An Examples of Focus on Method
Casting
Photo Transfer
Armatures
Photoshop
Clay Slurry & Slips
Opaque & Transparent paints
Oil Painting - Glazing
Studio - Storage of finished works and works in process
Documentation of work
Care of brushes
etc.
Examples of Focus according to Studio Discipline
Ceramics
Focus on a Material one week: Clays or a Glaze, etc.
Focus on a Process the next: on firing, slabs, coils, or slips, etc.
Focus on Ceramic Techniques - What's been done. What's new. What's on view.
Continue - not necessarily in that order of focus. There might be 6 sessions in a row on technical concerns having to do, in ceramics, with the impressionability of the clay or to focus on glazes according to organic relationships or chemical reaction, etc.
Illustration
In regard to processes and resources to Define or to Describe or to Narrate, etc.
Metalsmithing & Jewelry
Focus on the Equipment. Storage procedures.
Graphics
Litho, Intaglio, Wood, Photo, Digital, Video, etc.
Focus on a Material: Plates, Inks, or Paper, etc.
Focus on a Process: Steps / schedule, Transfer, Aquatint, Contact Sheet, or Stenciling
Focus on professional print shops, contracts, publications, etc.
Documentation
Focus on a Material: Paper, Ink, Film, etc.
Focus on a Process: Pace, Binding, etc.
Paper Arts
Book binding or construction. Papermaking. etc. Local supplies.
Painting
Tempera, Oils, Pastel, Watercolor, Acrylic - preps, mediums, extenders, conservation, etc.
Drawing
2D and 3D - Pencils, Charcoals, Crayons, Pastels, Wire, Found materials, Local Resources.
To render, to delineate, to evolve, to form, to define, to suggest, etc.
Academic Tools
Resources in terms of Historic [events], Cultural [disciplines and tools], and Geographic [environment]
Sculpture
Stones, Clay Sketching - Armatures, Casting, etc.
Aesthetic References
Theories, Philosophies, Historic Trends, or Cultural Influences realized through studio practice / materials-based examples.
Collage, Assemblage, Construction, Installation, Performance
Technical needs, such as Adhesives, Schedule, Space.
Lighting
Warm / Cool. The Tint or hue. Impressions in a range Flat / Deep. In Intervals.
Visual Theory
The Elements, The Visual Relationships, The Principles, etc. Just one of either of those categories through a particular material according to 2D or 3D studio focus. For example: 'Form', an element realized through graphite and paper - or - 'Dynamic' a visual relationship realized through crayons - or - through clay - or - through paper collage, etc.
Stone Carving
A stone: it's weight, texture, hardness, availability, cost, resources, storage - or - tools and equipment.
Design
Functional look at materials - what's available / sources. Utility of materials. Technical concernas that are Site Specific, etc.
Copyright
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