Notebook

Notebook, 1993-

DIRECTORIES - A Representative Listing with Periodic Corrections and Additions.
In review for updates in 2016

MEDIA PROJECTS

NOTE: ** Indicates a year 2016 addition to the list

Selections will be featured for brief periods.

2015 - The Artist Project/The Met - What artists see when they look at art at the Metropolitan Museum of Art, NYC - New Met Project

Art Project - "Museums from over 40 countries around the globe have contributed tens of thousands high-resolution images of works ranging from oil on canvas to sculpture and furniture. Some paintings are available in 'gigapixel' format, allowing you to zoom in at brushstroke level to examine incredible detail. Use Google Street View to explore the interiors of landmarks such as the Palace of Versailles . . . . " - (Powered by the Google Cultural Institute) NOTE: Explore the World Wonders Project

Closer to Van Eyck: Rediscovering the Ghent Altarpiece- ". . . . presents the results from Lasting Support, An Interdisciplinary Research Project to Assess the Structural Condition of the Ghent Altarpiece . . . . At the initiative of The Getty Foundation, the main sponsor of Lasting Support, the project's findings are made available through this website. We invite you to rediscover the Ghent Altarpiece in incredible close-up through thousands of new, high-resolution images. Several texts are also made available for downloading . . . . Lasting Support and Closer to Van Eyck were highly collaborative initiatives and the hard work of numerous institutions and individuals (listed). . . . We deliberately chose an open-source approach to the images, with the hope that it will spur more projects using interactive, high-resolution imaging techniques for the technical study of works of art."

Bid live! - Check out Auction House apps. for your mobile phones: Bonham's, Christie's, Phillip's, Skinner's, Sotheby's . . . . There is access to sales calendars and it is possible to browse the auction items in all categories with detailed lot information and the ability to zoom in on images. Explore, Share, Bid!

The History of the Accademia di San Luca, c. 1590-1635: Documents from the Archivio di Stato di Roma, a Project of the National Gallery of Art, Center for Advanced Study in the Visual Arts (Washington, DC), in Association with the Archivio di Stato di Roma and the Accademia Nazionale di San Luca

Media Lab MIT [Research Projects] -- Including: The Wearable Internet (2009) - "that would give us seamless, easy access to information on the fly about situations and objects we come across." - (NYTimes July 20, 2009) . . . . . . . Quick Response Codes (2011) - QR boxes or Quick Response codes let you house your professional work in one place - your videos, photos, a bio, media links --a social print / try Skanz . . . . . . . Kate Hartman - "Hartman creates devices and interfaces for humans, houseplants, and glaciers. Her work playfully questions the ways in which we relate and communicate." - (TED 2011)

VernissageTV - "(VTV) takes you to opening receptions (vernissages) of exhibitions and events. Online, worldwide, on demand. VernissageTV provides insight to the social side of the art world. For you, Vernissage TV is talking with artists in a relaxed style." . . . . NewArtTv - "The new video magazine on contemporary art. It's the place for visits to artists' studios and major private collections, interviews with leading and emerging artists, artists' performances, and reports on key museum and gallery exhibitions, biennials and art fairs" . . . .

High Resolution Images - "The images have a resolution of up to 28 billion pixels, said Vincenzo Mirarchi, CEO of the Haltadefinizione company that digitized the paintings. That's about 3,000 times stronger than the resolution of an average digital camera . . . . Haltadefinizione, based in Novara, northern Italy, also produces images of paintings for high-end publications, individual prints and multimedia setups for museum exhibits." - ('Italian masterpieces go online' - Associated Press, Fri Oct 1, 2010)

Alternate Physical Plants in Second Life - "Is there a Future for Old Fashioned Museums? . . . . the Newseum is already at the cutting edge of museum change." (Washington Post) - �Second Life� provides a 3D virtual world where users can socialize, connect and create using free voice and text chat. It is valuable to consider the impact and range of such options (events, fund raising, national and international memberships) developed for digital interaction and sharing of ideas and work. Wouldn�t we benefit from access to and membership in and interaction with museums and arts organizations world-wide through, perhaps, �Second Life� or other access services?

The Mobile City - "The Mobile City is an initiative that focuses on locative and mobile media, urban culture and identity. We aim to bring professionals from different disciplines (academics, urban professionals, media designers, artists, telecom operators, etc) together to address the question: what happens to urban culture when physical and digital spaces merge?"

TourSphere - "A tour that fits in the pocket for visitors is an incredibly powerful tool! These apps provide interactive mobile tours that operate on most devices --take a test drive or explore some of the existing tours, including those at the Metropolitan Museum of Art in NYC."

Factum Arte - "Increasingly, artists and institutions require a new type of mediator to turn their ideas into physical realities. Based in Madrid and London, Factum Arte is dedicated to digital mediation and to the production of works in two and three dimensions for artists, museums and special projects. . . . . Working both with contemporary artists and on the production of facsimiles that can be used for conservation purposes, Factum Arte currently has three studios in Madrid, one in London and one in San Francisco."

The Center for Future Storytelling - "By applying leading-edge technologies to make stories more interactive, improvisational and social, researchers will seek to transform audiences into active participants in the storytelling process, bridging the real and virtual worlds and allowing everyone to make their own unique stories with user-generated content on the Web. Center research will also focus on ways to revolutionize imaging and display technologies, including developing next-generation cameras and programmable studios to help make movie production more economic and versatile. Research will include on-set motion capture to merge human performers and digital character models; synthetic performer technologies, such as richly interactive, highly expressive robotic or animated characters; cameras that will spawn entirely new visual art forms; morphable movie studios by which one studio can be turned into many through visual imaging techniques; and holographic TV. It will draw on technologies pioneered at the Media Lab, such as digital systems that understand people at an emotional level and cameras capable of capturing the intent of the storyteller." - Plymouth Rock Studios


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Visual Thesaurus
http://www.plumbdesign.com/thesaurus

30-Second Bunnies Theatre
http://www.angryalien.com

iChing . Poetry . Engine - "Based on the recognition that the ever-changing diversities of existence have an underlying unity of order, in which everything is related to everything else." - Gyorgy Doczi . . . . "The I'Ching as a 6-bit State Machine. . . . . Originally installed at the Red Fez in Austin, TX on December 11, 2001. Programmed by Jared Tarbell. Design and XML poetry library by Lola Brine. Commissioned by the Austin Museum of Digital Art." (Jared Tarbell)
http://levitated.net/exhibit/iching/ichingdaily.html

Emergent Design Group - "The Emergent Design Group (EDG) was founded in 1997 at the School of Architecture & Planning, MIT to research new approaches to design at the intersection of architecture, engineering, artificial intelligence, and material science. The group develops simulations, tools, prototype designs and building systems with a focus on the emergent properties of materials. Projects break new ground by combining developments in modeling theory, intelligent systems, organizational theory and the science of dynamics to enlarge the space of possibility for contemporary design and computation" . . . . . . . Multimedia slide show - (NYTimes)

The Encyclopedia of Life - "Comprehensive, collaborative, ever-growing, and personalized --an ecosystem of websites that makes all key information about life on Earth accessible to anyone, anywhere in the world. Our goal is to create a constantly evolving encyclopedia that lives on the Internet, with contributions from scientists and amateurs alike. To transform the science of biology, and inspire a new generation of scientists, by aggregating all known data about every living species. And ultimately, to increase our collective understanding of life on Earth, and safeguard the richest possible spectrum of biodiversity." - EOL has released its plan for a Curator Network. Do you have photographs to contribute? See how to help us build EOL.
http://www.eol.org/home.html

the cooker [Jake Tilson's site]
http://www.thecooker.com

What is Electronic Ink? - "These microcapsules are suspended in a liquid "carrier medium" allowing them to be printed using existing screen printing processes onto virtually any surface, including glass, plastic, fabric and even paper. Ultimately electronic ink will permit most any surface to become a display, bringing information out of the confines of traditional devices and into the world around us"

Smart Architectural Surfaces - This project examines the creation of modular computational elements which can be used to build smart rooms, linked meeting rooms, and other sensor- and display-equipped intelligent spaces. These units are intended to tile the walls of a room, and act as a scalable, self-organizing system"

Sage -"We envision situation-rooms and research laboratories in which all the walls are made from seamless ultra-high-resolution displays fed by data streamed over ultra-high-speed networks from distantly located visualization, storage servers, and high-definition video cameras"

Software Structures . . . . "The catalyst for this project is the work of Sol LeWitt, specifically his wall drawings. I had a simple question: "Is the history of conceptual art relevant to the idea of software as art?" I began to answer the question by implementing three of Lewitt's drawings in software and then making modifications. . . . . Twenty-six pieces of software derived from these structures were written to isolate different components of software structures including interpretation, material, and process. For each, you may view the software, source code, and comments." (Casey Reas, 3 June 2004)
http://artport.whitney.org/commissions/softwarestructures

Los Angeles Center for Digital Art - "Dedicated to the propagation of all forms of digital art, supporting local, international, emerging and established artists in our gallery. We have an ongoing schedule of exhibits and competitions, and produce editions of wide format archival prints."
http://www.lacda.com

01 01 01 Art.In.Technological.Times - "Over the past decade, the world of contemporary art has experienced the beginnings of a tectonic shift: digital technology has arrived as a component of everyday life and contemporary art on a global scale. Artists are adopting new technologies in the studio, deploying them in the gallery, inhabiting them through the internet, and making artwork that reflects our tecnology-saturated society in a stunning range of ways. Museums struggle to keep up, as audiences, too, are changed by the prersence of technology in their lives. Distances shrink under the pressure of the internet, cell phones, and e-mail. Attention spans flit nervously from message to message, channel to chaneel, and site to site. Neither art, nor those who make it, show it, and look at it can ever be the same again. This situation is the subject of 010101 Art in Technological times . . . . For 010101, SFMOMA has commissioned five artists to create new works for the World Wide Web. While diverse in form, the artists' works have all been designed to exist within the virtual space of the Internet, a space where code, timing, sequence, and new forms of interactive movement become fundamental components of aesthetic experience. These works exist in a social dimension that is both public and private, and wholly unlike the traditional gallery space of the Museum itself. They take advantage of the numerous capabilities of the Net: its simultaneously linear and non-linear potential for movement, its ability to stream images, sound, and text, and, at times, the fact that Internet users have only provisional control of what comes across their screens . . . . " [San Francisco Museum of Modern Art]

Art Safari
http://moma.org/momalearning/artsafari/index.html

La Médiathèque du Musée d'art contemporain de Montréal - The Media Centre of the Musée d'art contemporain de Montréal
http://media.macm.org

MoMA | The Museum of Modern Art Online Projects
http://moma.org/onlineprojects/index.html

Web Art - [Walker Art Center]
http://collections.walkerart.org/item/object/10600

Walker Art Center Gallery 9
http://www.walkerart.org/gallery9

Fondation Cartier pour l'art contemporain (use 'Go' to return to the Media Projects directory) - "Ever since it was founded in 1984, the fondation Cartier pour l'art contemporain has been committed to building up a collecltion of work by living artists that is a reflection of the age in which we live and of the conflicting currents, singular approaches and highly individualised figures that underly the eclectlicism and diversity of the art of today.
http://fondation.cartier.com

Media Lab MIT - Research Projects
http://www.media.mit.edu/Projects

Design Interaction at the Royal College of Art
http://www.interaction.rca.ac.uk
http://www.rca.ac.uk/pages/research/interaction_design_607.html

City Picture Fiction
http://www.thecooker.com/here/citypict/index.html

Tetrasomia [Stephen Vitiello]
http://www.diacenter.org/vitiello

Electronic Poetry Center - "Poetry mixed with modern technology is called e-poetry. Electronic poets around the world are creating works that evolve and "perform" on the computer screen, according to Loss Pequeno Glazier, director of the University at Buffalo's Electronic Poetry Center, which displays the work of many e-poets. "Electronic poetry has movement or programming qualities that allow for forms of experimentation that wouldn't even occur to print poetry writers," Glazier said. [from: E-Spectre, the online newsletter of the Museum Computer Network]
http://wings.buffalo.edu/epc

Real-Time Systems for Fluid Abstract Expression - [ Still Images Documenting Interactive Drawing Environments]
http://acg.media.mit.edu/people/golan/sketches

YouTube - Online video. "Watch and share original videos worldwide through a Web experience" (Including art and education videos by major museums. Search by Organization, Name, Channels, Themes, Subjects) . . . . Hulu - Hulu is co-owned by NBC Universal, News Corp. and Providence Equity Partners . . . . Hulu brings together a large selection of videos from nearly 150 leading content companies, including FOX, NBC Universal, Comedy Central, Lionsgate, MGM, MTV Networks, National Geographic, Paramount, PBS, Sony Pictures Television, Warner Bros. and more . . . . PBS Video- "Award-winning national programming and locally produced shows are just a click away. Watch your favorite shows and catch the episodes you may have missed, all on your schedule. Click "Share" to send your favorites to friends and post to social networks, and purchase your own copy by clicking "Own It." PBS Video content is brought to you through on�demand streaming - Arts & Literature, Culture, History, News & Public Affiars, Technology, Science, Region, Home & How-to - Collections . . . .

Lens - NYTimes photojournalism blog "that intends to present some of the most interesting visual and multimedia reporting: in photographs, videos, audio slide shows and any other medium that fits."
http://lens.blogs.nytimes.com

Maeda Studio
http://www.maedastudio.com


ArtPort Gate Pages to Artist Projects - (Whitney Museum, NYC)
http://artport.whitney.org/gatepages/index.shtml

AndyDeck - Andy Deck makes public art for the Internet that resists generic categorization. Collaborative drawing spaces, game-like search engines, problematic interfaces, informative art Deck has made art software since 1990 initially using it to produce short films. SInce 1994 he has worked with the Web using the sites artcontext.com and andyland.net. An avid critic of corporate culture and militarism, Deck's hybrid news-art projects have addressed a variety of issues that are regularly misrepresented in the mass media, and sensing the drift of the Internet toward a marketing and entertainment medium, he has allied himself with open source software developers, optimizing his work for use with the Linux operating system, and publishing source code for much of his software. . . ."
http://www.andyland.net

Dia Center for the Arts - Artists Exhibitions and long-term Projects; Artist Web Projects; Program of Events; Books
http://www.diacenter.org

MIT Department of Architecture Visual Arts Program / X-topia Exhibition - "Graduate students from MIT's Department of Architecture display their investigations and the way these terms are represented in visual, audio and literary media. Following the principles of heterotopian spaces the way the French philosopher Michel Foucault defines them in his 1967 lecture 'Of Other Spaces', this project seeks to delineate the complexity of fictional narratives, virtual designs and existing realities. X-topia is a spatial collage where the viewer is invited to enter and to wander through islands of excerpts and citations, illuminated by film fragments and surrounded by sound bites. The elements of this exhibition --juxtaposed quotations gathered into a spatial narration offset by montages of film and documentary footage --portray the interrelation of these urban imaginaries from the 20th century. X-topia questions the overarching social constructs that lead to the pursuit of the utopian ideal society by mirroring it through its inherent dystopian aspects and conclusions."
http://visualarts.mit.edu

Dream Screens [Susan Hiller]
http://www.diacenter.org/hiller/index.html

Zone Zero - "ZoneZero "is dedicated to photography. Its name intends to be a metaphor for the journey from analog to digital image making. One of the references comes from "The Zone System" a fine example of the analog heritage in photography made so famous by Ansel Adams. From the analog dark room we are now moving to the digital one; where everything analog is transformed into digits represented through the infinite combinations of either zeros or ones."
http://www.zonezero.com

äda 'web
http://adaweb.walkerart.org/home.shtml

b e y o n d . i n t e r f a c e [Walker Art Museum Juried Exhibition of Net-specific Art]re-U-man [Links/Linking elements to ideas]; grammatron [Animated links/narration and animation combined to suggest life of its own "Nanoscript: fractious felicity of sequenced data coming"]; Technologies to the people [Web Page/Contents & animated ad/links]; Homework [frames]
http://www.archimuse.com/mw98/beyondinterface

FAIRMODEL [Macroeconometric model of the U.S. Economy for forcasting, policy analysis, examination of historical episodes--Allows users to experiment with the U.S. economy]
http://fairmodel.econ.yale.edu

Global SchoolNet's Internet Projects Registry and Online Expeditions -"Whether explorers travel the Silk Road of China or climb Mt. Everest, learning becomes an unforgettable adventujre as students join thrilling, real-time expeditions to remote and fascinating locations. Observe daily progress and read field dispatches. Best of all, interact with adventurers through intriguing dialogue as they re-enact history --or even make history."
http://www.gsn.org

So close, so foreign, so own, so distant (Leonor Solis Rojas) - " I worked and lived in a small town of the Tehuacan-Ciucatlan valley, I looked at it so closely that I don't want to look at it just by myself anymore"

A Curious Herbal - "Elizabeth Blackwell's 'A Curious Herbal' is notable both for its beautiful illustrations and for the unusual cirucumstances of it creation."

Invisible Exports (Jake Tilson) - Click on the images.

Impressed by Light - "The first exhibition to highlight British photographs made from paper negatives . . . In this Web feature, viewers may browse through a gallery of images, enlarge them to fill the screen, and reverse virtual paper negatives into positives." - (National Gallery of Art in Washington, DC)

Leonardo - Journal of the International Society for the Arts, Sciences and Technology ISAST, a networking center [SanFrancisco/Boston based] for artists and others interested in the use of new media in contemporary artistic expression.
http://www.mitpressjournals.org/loi/leon

"Please Change Beliefs" [Jenny Holzer]
http://www.adaweb.com/project/holzer/cgi/pcb.cgi

ars astronautica - Space Art Web Projects
http://www.spaceart.net

John Simon Jr - Projects, including: 'Every Icon' - [1996] starts with an empty 32 by 32 element grid. Allowing any element of the grid to be colored black or white, the java applet progressively displays icons. Please Note: familiar desktop icons may not be displayed for trillions of years." [$20 for purchase unique applet, unlimited edition.]
http://www.numeral.com/appletsoftware/online.html

A web project by Steven Salzman [Journal of Contemporary Art]
http://www.jca-online.com/salzman.html

Virtual Reality (Overview) --- Virtual Reality Laboratory (College of Engineering, Univ. of Michigan)


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